![]() However when I ran the project I saw that the images were all messed up. ![]() This time the pixelation was gone and the image was much crisper in the preview window. ![]() I then deleted the "sprite" in game maker and then imported the new one. So I went back into spine and changed the export settings so pre-multiply alpha was not selected. Everything still appeared normal.īut I wanted to fix the outlines on the pieces of the hero and based on my previous experience this is usually due to premultiply alpha being selected. I went ahead and messed around with some of the frame rate and tested the project. The image looked about right in the preview screen besides some slight pixelation. I imported an animation to just test things out and everything appeared fine. Ive been using spine for some time and just recently started learning about Game Maker Studio 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |